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Orianna Wild Rift Guide, Build and Strategy

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Orianna Wild Rift Guide Build

Orianna is a mage champion whose abilities utilizes The Ball, sending it across the battlefield as the main method of destruction and focus of her spells. She can deal plenty of damage as a mage, or manipulate the battlefield as a support.

How to Play Orianna

Orianna Wild Rift Skills
  • Unlike other mages, Orianna can trade auto attacks with enemies because of her passive
  • Use Command: Attack to check enemy champions hiding on bush
  • Use Command: Attack to position the ball near the enemy and then simply use it again to poke enemies
  • Use Command: Attack to zone enemies
  • You can use Command: Dissonance while the ball is on yourself or allied champions to increase movement speed
  • Command: Shockwave is a good tool to disrupt all enemies in teamfights
  • You can use Command: Protect to a charging ally then use Command: Shockwave
  • You can use Command: Protect on yourself
  • Orianna is very squishy so be wary of your positioning
  • Orianna can be played mid or as a support
  • Skill Combo: 1st Skill > 2nd Skill > 4th Skill

Skills

Passive / Clockwork Windup: Orianna’s Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it. Attack deals bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional magic damage. Stacks up to 2 times.

Skill 1 / Command: Attack: Commands the ball to fire toward a target location, dealing magic damage to targets along the way. The damage decreases by 10% for each unit it hits. The ball remains at the target location afterward.

Skill 2 / Command: Dissonance: Commands the ball to release an electric pulse, dealing magic damage to nearby enemies. The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% and speeding up allies up by 20% for 2 seconds. The effect diminishes over time.

Skill 3 / Command: Protect: Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs damage for 4 seconds, dealing magic damage to enemies it passes through. Passive: The ball grants 10 armor and magic resist to the champion it is attached to.

Skill 4 / Command: Shockwave: Commands the ball to unleash a shockwave, dealing magic damage and launching nearby enemies toward the Ball after a brief delay.

Item Build

Liandry’s Torment, Archangel’s Staff, Ionian Stasis, Rabadon’s Deathcap, Void Staff, Infinity Orb

Runes

Orianna Wild Rift Runes
  • Aftershock – After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
  • Champion – Gain 8% damage against champions. Lose 4% each time you die until the bonus disappears.
  • Hunter Titan – Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity.
  • Hunter Genius – Gain 2.5 Ability haste. Unique champion takedowns grant 2.5 ability haste.

Spells

  • Ignite (or Barrier)
  • Flash

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