Home MOBA Wild Rift Guide Ezreal Wild Rift Guide, Build and Strategy

Ezreal Wild Rift Guide, Build and Strategy

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Ezreal Wild Rift Guide Build

Ezreal is a hybrid ranged carry and caster, adept at poking, mobility and burst damage. Ezreal can dismantle enemy teams while out of range for counter-attacks. He is a versatile marksman that can be played a number of different ways.

How to Play Ezreal

How to Play Ezreal Wild Rift
  • Use auto attack in between Mystic Shot usage
  • Poke enemies with Mystic Shot
  • Mystic Shot applies on hit effects
  • Make sure to hit Mystic Shot on champions so that CD of your skills will be reduced
  • Use Arcane Shift to chase or escape enemies
  • You can also use Arcane Shift to dodge enemy skill shots
  • The bolt from Arcane Shift will prioritize enemies hit by Essence Flux
  • Use Trueshot Barrage to clear minion waves faster
  • You can also use Trueshot Barrage to check and attack other enemy champions on other lanes
  • Ezreal is very squishy so be wary of your positioning

Skills

Ezreal Wild Rift Skills

Passive / Rising Spell Force: Gain 10% attack speed for 8 seconds when hitting abilities, stacking up to 5 times.

Skill 1 / Mystic Shot: Fires a bolt, dealing physical damage. Hitting a target reduces Ezreal’s other ability cooldowns by 1.5 seconds.

Skill 2 / Essence Flux: Fires an orb that sticks to a champion, epic monster or structure for 4 seconds. Hitting the target with an attack or ability detonates the orb, dealing magic damage and refunding 60 mana.

Skill 3 / Arcane Shift: Blinks to a target location and fires a bolt, dealing magic damage.

Skill 4 / Trueshot Barrage: Fires an energy wave, dealing magic damage.

Item Build

Ezreal Wild Rift Best Build

Manamune, Trinity Force, Mercury’s Stasis, Blade of the Ruined King, Death’s Dance, Mortal Reminder

Runes

Ezreal Wild Rift Best Runes
  • Conqueror – Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. When fully stacked, deal bonus adaptive damage to champions. Stacks up to 5 times.
  • Champion – Gain 8% damage against champions. Lose 4% each time you die until the bonus disappears.
  • Second Wind – Gain 6 health every 5 seconds. After taking damage from an enemy champion regenerate health over the next 10 seconds. This effect is doubled for melee champions.
  • Manaflow Band – Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Spells

  • Barrier
  • Flash

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