Diana is an ability powered based fighter / mage. She has quick movements and combine with precision targeting, Diana can burst down enemy heroes and hold the frontlines in teamfights.
How to Play Diana
- Don’t forget to utilize basic attacks because of your passive
- Poke enemies with Diana’s 1st Skill
- Don’t forget to make the 1st Skill hit to apply moonlight
- You can also use your 2nd Skill to protect yourself from incoming damage
- Your 3rd Skill will reset its cooldown if the enemy it hits has moonlight
- Her 4th Skill is her main Crowd Control ability so make sure it hits multiple targets
- The longer you charge your 4th Skill, the longer its range
- Diana can take enemy champions quickly when her combos are done right
- Skill Combo: 1st Skill > 3rd Skill > 2nd Skill > 4th Skill
Skills
Passive / Moonsilver Blade: Using an ability causes Diana’s next 3 attacks to gain 30% attack speed for 4 seconds. Every third attack deals bonus magic damage in an area. Deals 50% damage to structures.
Skill 1 / Crescent Strike: Unleashes an arcing bolt of energy that deals magic damage and applies moonlight for 3 seconds.
Skill 2 / Pale Cascade: Creates 3 spheres that orbit Diana for 5 seconds. Upon contact with enemies the spheres detonate, dealing magic damage. Also grants a shield that absorbs damage. If the third sphere detonates, the shield is increased by 40.
Skill 3 / Lunar Rush: Dashes to a point near an enemy, dealing magic damage and removing moonlight in an area. Lunar Rush’s cooldown is reduced to 0.5 seconds if it removes moonlight from an enemy.
Skill 4 / Moonfall: Hold: Summons the moon, slowing enemies by 20% and applying moonlight in a growing area. Cast: Slams the moon down, spiraling enemies toward Diana and dealing magic damage.
Item Build
Rod of Ages, Liandry’s Torment, Gluttonous Stasis, Lich Bane, Rabadon’s Deathcap, Void Staff
Runes
- Electrocute – Hitting a champion with 3 separate attacks or abilities in 3 seconds deals bonus adaptive damage.
- Hunter Vampirism – Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 Ad with 1% physical vamp or 4 AP with 1% magic damage.
- Hunter Titan – Gain 20 max health. Unique champion takedown grant 20 max health and 4% tenacity.
- Hunter Genius – Gain 2.5 ability haste. Unique champion takedown grant 2.5 ability haste.
Spells
- Ignite
- Flash
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