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Diana Wild Rift Guide, Build and Strategy

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Diana Wild Rift Guide Build

Diana is an ability powered based fighter / mage. She has quick movements and combine with precision targeting, Diana can burst down enemy heroes and hold the frontlines in teamfights.

How to Play Diana

How to Play Diana Wild Rift
  • Don’t forget to utilize basic attacks because of your passive
  • Poke enemies with Diana’s 1st Skill
  • Don’t forget to make the 1st Skill hit to apply moonlight
  • You can also use your 2nd Skill to protect yourself from incoming damage
  • Your 3rd Skill will reset its cooldown if the enemy it hits has moonlight
  • Her 4th Skill is her main Crowd Control ability so make sure it hits multiple targets
  • The longer you charge your 4th Skill, the longer its range
  • Diana can take enemy champions quickly when her combos are done right
  • Skill Combo: 1st Skill > 3rd Skill > 2nd Skill > 4th Skill

Skills

Passive / Moonsilver Blade: Using an ability causes Diana’s next 3 attacks to gain 30% attack speed for 4 seconds. Every third attack deals bonus magic damage in an area. Deals 50% damage to structures.

Skill 1 / Crescent Strike: Unleashes an arcing bolt of energy that deals magic damage and applies moonlight for 3 seconds.

Skill 2 / Pale Cascade: Creates 3 spheres that orbit Diana for 5 seconds. Upon contact with enemies the spheres detonate, dealing magic damage. Also grants a shield that absorbs damage. If the third sphere detonates, the shield is increased by 40.

Skill 3 / Lunar Rush: Dashes to a point near an enemy, dealing magic damage and removing moonlight in an area. Lunar Rush’s cooldown is reduced to 0.5 seconds if it removes moonlight from an enemy.

Skill 4 / Moonfall: Hold: Summons the moon, slowing enemies by 20% and applying moonlight in a growing area. Cast: Slams the moon down, spiraling enemies toward Diana and dealing magic damage.

Item Build

Diana Wild Rift Best Item Build

Rod of Ages, Liandry’s Torment, Gluttonous Stasis, Lich Bane, Rabadon’s Deathcap, Void Staff

Runes

Diana Wild Rift Best Runes
  • Electrocute – Hitting a champion with 3 separate attacks or abilities in 3 seconds deals bonus adaptive damage.
  • Hunter Vampirism – Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 Ad with 1% physical vamp or 4 AP with 1% magic damage.
  • Hunter Titan – Gain 20 max health. Unique champion takedown grant 20 max health and 4% tenacity.
  • Hunter Genius – Gain 2.5 ability haste. Unique champion takedown grant 2.5 ability haste.

Spells

  • Ignite
  • Flash

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