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Axie Infinity Origin (V3) – Runes and Charms Guide

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Axie Infinity Origin V3 Runes and Charms

Runes in Axie Infinity are power-ups that adds new customization and theory crafting to Origin’s already robust meta. Runes can be equipped in you Axie and each Axie can equip one rune while Charms enhance your Axie’s abilities and each of an Axie’s six abilities can equip one charm.

There are 8 types of Runes and Charms and they are named as follows; Neutral, Aqua, Beast, Bug, Bird, Plant, Reptile, and Secret. Neutral Runes and Charms also has 2 types and they are Mystic and Rare/Epic.

Table of Contents

1. Neutral
2. Mystic Neutral Runes and Charms
3. Rare Neutral Runes and Charms
4. Aqua Runes and Charms
5. Beast Runes and Charms
6. Bug Runes and Charms
7. Bird Runes and Charms
8. Reptile Runes and Charms
9. Plant Runes and Charms
10. Dawn Runes
11. Mech Runes
12. Dusk Runes

Neutral Runes and Charms

Leftover.jpg
Mini Legion.jpg
Thick Shield.jpg
Pure Instinct.jpg
Shady Exchange.jpg
  • Leftover Potion – Recover 4% of your max HP at the end of your turn.
  • Mini Legion – Summoned units have +10 max HP. Deal +2 DMG per summon to all enemies at the start of your turn.
  • Thick Shield – Gain 10 bonus shield from cards.
  • Pure Instinct – All cards gain 15% class bonus.
  • Shady Exchange – Solo. +1 Energy on even numbered turns. Add 1 Daze, 1 Goo, and 1 Void to your deck.

Mystic

Energy Drink M.jpg
Scotch Tape.jpg
Pre Order Tag.jpg
Rocket Stamp.jpg
Discount Coupon.jpg
  • Energy Drink M – (Enhance Any Card) Add Banish. Card’s base stat +20%.
  • Scotch Tape – (Enhance Any Card) Add Retain.
  • Pre Order Tag -(Enhance Any Card) Add innate.
  • Rocket Stamp – (Enhance single-target attack cards) This card can target any enemy.
  • Discount Coupon – (Enhance Any Card) -1 Energy Cost. Card’s base stat -40%.

Rare and Epic

Charm-of-Endurance-III.jpg
Charm-of-Power-III.jpg
Charm-of-Vitality-III.jpg
Charm-of-Faith-III.jpg
Sun-Stamp.jpg
  • Charm of Endurance III – (Enhance shielding cards) Shield stat +7.
  • Charm of Power III – (Enhance non-multihit attack card) ATK +7
  • Charm of Vitality III – (Enhance any card) Axie’s max HP +25
  • Charm of Faith III – (Enhance healing cards) Heal stat +7
  • Sun Stamp – (Enhance single-target attack card). This card targets the furthest enemy.

Aqua

Aqua Charms

Aquatic-Talisman-of-Vitality-IV.jpg
Aquatic-Talisman-of-Power-IV.jpg
Bubble-Paste.jpg
Aquatic-Talisman-of-Vitality-V.jpg
Aquatic-Talisman-of-Power-V.jpg
Aquatic-Energy-Drink-S.jpg
Sticky-Octupus.jpg
Paralyzed-Jellyfish.jpg
  • Aquatic Talisman of Vitality IV – (Enhance any card) Axie’s max HP +20
  • Aquatic Talisman of Power IV – (Enhance non-multihit attack card) ATK +6
  • Bubble Paste – (Enhance any card) All teammates gain 1 bubble.
  • Aquatic Talisman of Vitality V – (Enhance any card) Axie’s max HP +35
  • Aquatic Talisman of Power V – (Enhance a non-multihit attack card) ATK +10
  • Aquatic Energy Drink S – (Enhance any card) Add ethereal. Card’s base stat +10%.
  • Sticky Octupus – (Enhance any card) Add retain.
  • Paralyzed Jellyfish – (Enhance an attack card) Attack applies vulnerable for 2 turns.

Aqua Runes

Calcium-Armor.jpg
Bloodlust.jpg
Hearty-Warrior.jpg
Heart-of-the-Ocean.jpg
  • Calcium Armor – Axie max HP +30. At the beginning of your turn, gain shield equal to 3% of max HP.
  • Bloodlust – Non-multihit attacks steal 15 HP. Multihit attacks steal 4 HP per hit.
  • Hearty Warrior – Axie max HP +30. Attack card deal bonus DMG equal to 3% of remaining HP.
  • Heart of the Ocean – Increase all Axie’s max HP by 75.

Beast

Beast Charms

Beast-Talisman-of-Power-IV.jpg
Beast-Talisman-of-Vitality-IV.jpg
Mask-of-Frenzy.jpg
Beast-Talisman-of-Power-V.jpg
Beast-Talisman-of-Vitality-V.jpg
Beast-Energy-Drink-M.jpg
Beast-Energy-Drink-S.jpg
Hidden-Razor.jpg
  • Beast Talisman of Power IV – (Enhance a non-multihit attack card) ATK +6
  • Beast Talisman of Vitality IV – (Enhance any card) HP +20
  • Mask of Frenzy – (Enhance any card) All teammates gain 1 Rage.
  • Beast Talisman of Power V – (Enhance non-multihit attack card) ATK +10
  • Beast Talisman of Vitality V – (Enhance any card) Axie’s max HP +35
  • Beast Energy Drink M – (Enhance any card) Add banish. Card’s base stat +20%
  • Beast Energy Drink S – (Enhance any card) Add ethereal. Card’s base stat +10%.
  • Hidden Razor – (Enhance an attack card) Attack applies bleed for 2 turns.

Beast Runes

Pangolin-Scale.jpg
Dominant-Predator.jpg
Reckless-Hunter.jpg
Endless-Anger.jpg
  • Pangolin Scale – Cannot gain Shield. Take 25% less DMG.
  • Dominant Predator – Deal 20% more DMG against Bleeding enemies. Take 10% less DMG from bleeding enemies.
  • Reckless Hunter – Deal 20% more DMG. Take 10% more DMG.
  • Endless Anger – Gain 3 Rage when your turn starts. Each Rage grants 1 bonus DMG.

Bug

Bug Charms

Bug-Talisman-of-Endurance-IV.jpg
Bug-Talisman-of-Power-IV.jpg
Bug-talisman-of-Endurance-V.jpg
Bug-Talisman-of-Power-V.jpg
Secret-Cocoon.jpg
Tricksters-Card.jpg
Bug-Energy-Drink-M.jpg
Lazy-Snail.jpg
  • Bug Talisman of Endurance IV – (Enhance shielding cards) Shield stat +6
  • Bug Talisman of Power IV – (Enhance non-multihit attack card) ATK +6
  • Bug Talisman of Endurance V – (Enhance shielding cards) Shield Stat +10
  • Bug Talisman of Power V – (Enhance non-multihit attack card) ATK +10
  • Secret Cocoon – (Enhance any card) Add innate.
  • Trickster Card – (Enhance any card) Draw 1 Card.
  • Bug Energy Drink M – (Enhance any card) Add banish. Card’s base stat +20%.
  • Lazy Snail – (Enhance an attack card) Attack applies weak for 2 turns.

Bug Runes

Vault-Builder.jpg
Shield-Leecher.jpg
Sturdy-Fighter.jpg
Collect-and-Protect.jpg
  • Vault Builder – When your turn ends, gain Shield equal to (3 x the number of cards in your Discard Pile)
  • Shield Leecher – When your turn starts, steal 50% shield from the enemy with the highest shield.
  • Sturdy Fighter – Non-multihit attack cards deal bonus DMG equal to current Shield.
  • Collect and Protect – In odd rounds, draw 1 Additional card when your turn starts. In even rounds, gain 30 shield when your turn starts.

Bird

Bird Charms

Bird-Talisman-of-Focus-V.jpg
Secret-Egg.jpg
Bird-Energy-Drink-S.jpg
Flamingo-Hammer.jpg
Bird-Talisman-of-Power-IV.jpg
Bird-Talisman-of-Focus-IV.jpg
Feather-Fan.jpg
Bird-Talisman-of-Power-V.jpg
  • Bird Talisman of Focus V – (Enhance a multihit attack card) ATK +4
  • Secret Egg – (Enhance Any Card) Add innate.
  • Bird Energy Drink S – (Enhance Any Card) Add ethereal. Card base stat +10%.
  • Flamingo Hammer – (Enhance an attack Card) Attack applies fragile for 2 turns.
  • Bird Talisman of Power IV – (Enhance non-multihit attack) ATK +6
  • Bird Talisman of Focus IV – (Enhance non-multihit attack) ATK +3
  • Feather Fan – (Enhance any card) All teammates gain 1 feather.
  • Bird of Talisman of Power V (Enhance non-multihit attack) ATK +10

Bird Runes

Venom-Born.jpg
Energy-Guru.jpg
Ravens-Tactic.jpg
Feather-Descent.jpg
  • Venom Born – Poison on this Axie grants “Heal 1 HP per stack” instead of HP loss.
  • Energy Guru – Attack cards also deal 5 DMG per energy cost to all enemies.
  • Raven’s Tactic -Deal 20% bonus DMG if HP is above 50%. Take 20% less DMG if HP is below 50%.
  • Feather Descent – When your turn starts, grant 2 feather to your team.

Reptile

Reptile Charms

Reptile-Talisman-of-Faith-V.jpg
Sticky-Lizard.jpg
Reptile-Energy-Drink-M.jpg
Vipers Venom.jpg
Reptile-Talisman-of-Vitality-IV.jpg
Reptile-Talisman-of-Faith-IV.jpg
Gecko-Mask.jpg
Reptile-Talisman-of-Vitality-V.jpg
  • Reptile Talisman of Faith V – (Enhance a healing card) Heal stat +10
  • Sticky Lizard – (Enhance any card) Add retain
  • Reptile Energy Drink M – (Enhance any card) Add banish. Card’s base stat +20%.
  • Viper’s Venom – (Enhance an attack card) Attack applies 2 poison
  • Reptile Talisman of Vitality IV – (Enhance any card) Axie’s HP +20
  • Reptile Talisman of Faith IV – (Enhance a healing card) Heal stat +6
  • Gecko Mask – (Enhance any card) Apply taunt to this Axie for 2 turns
  • Reptile Talisman of Vitality V – (Enhance any card) Axie’s HP +35

Reptile Runes

Delayed-Protection.jpg
Poison-Touch.jpg
Venom-Master.jpg
Regenerator.jpg
  • Delayed Protection – When your turn starts, gain 12 shield for each attack this Axie took in the previous turn.
  • Poison Touch – Apply 1 poison to attacker. Take 20% less damage from poisoned enemies.
  • Venom Master -Attack cards apply 1 additional poison. Non-multihit attacks deal 1 bonus DMG per 2 poison on target.
  • Regenerator – When your turn starts, cleanse 2 random debuffs if HP is full, or recover 10% of max HP if HP isn’t full.

Plant

Plant Charms

White-Sage.jpg
Plant-Talisman-of-Endurance-IV.jpg
Plant-Talisman-of-Faith-IV.jpg
Leafy-Pot.jpg
Plant-Talisman-of-Endurance-V.jpg
Plant-Talisman-of-Faith-V.jpg
Secret-Spout.jpg
Ancient-Root.jpg
Red-Sage.jpg
  • White Sage – (Enhance shield and healing cards) Add cleanse. Card’s base stat -100%.
  • Plant Talisman of Endurance IV – (Enhance any shielding card) Shield stat +6
  • Plant Talisman of Faith IV – (Enhance a healing card) Heal stat +6
  • Leafy Pot – (Enhance any card) All teammates gain 1 leaf.
  • Plant Talisman of Endurance V – (Enhance any shielding card) Shield stat +10.
  • Plant Talisman of Faith V – (Enhance any healing card) Heal stat +10
  • Secret Spout – (Enhance any card) Add innate.
  • Ancient Root – (Enhance any card) Add retain.
  • Red Sage – (Enhance shield and healing cards) Add cleanse.

Plant Runes

GaiasEmbrace.jpg
Rise-and-Ruin.jpg
Miracle-Leaf.jpg
Healing-Pulse.jpg
  • Gaia’s Embrace – Shield card also restores HP equal to 100% of the shield gained but grant 25% less shield.
  • Rise and Ruin – Add Forest Breath and Forest Wrath to your deck.
  • Miracle Leaf – Start battle with 3 leaf. Non-multihit attacks consume 1 leaf and deal 15 bonus DMG.
  • Healing Pulse – All teammates regen 8 HP when your turn ends. Increase healing card effects by 20%.

Secret Runes and Charms

Dawn

Dawn Runes

Arcane-Protection.jpg
Heavens-Echoes.jpg
Celestial-Might.jpg
Holy-Prayer.jpg
  • Arcane Protection – Take 5% less damage per buff on this Axie (capped at 20%)
  • Heaven’s Echoes – Your allies gain 1 damage boost whenever this Axie attacks. Your allies gain 8 shield whenever this Axie uses a skill.
  • Celestial Might – Deal 5% more damage per buff on this Axie (capped at 20%)
  • Holy Prayer – Solo. When your turn starts, remove 1 curse from your deck. Heal all teammates for 30 HP when successfully removing a curse.

Mech

Mech Runes

Last-Stand.jpg
Adaptive-Program.jpg
Zap-Armor.jpg
Shield-Backup.jpg
  • Last Stand – When taking a fatal hit, survive with 1 HP until the end of turn (active 1 time per battle). Apply an irremovable heal block
  • Adaptive Program – Gain 10 bonus shield from cards. Gain 3 damage boost whenever using a shield card.
  • Zap Armor – Deal 20% more damage if this Axie has shield.
  • Shield Backup – This Axie’s shield isn’t removed when your opponent’s turn ends. Shield can absorb 50% more damage.

Dusk

Dusk Runes

Wicked-Ward.jpg
Malediction.jpg
Cursed-Ritual.jpg
Gloomy-Dice.jpg
  • Wicked Ward – Gain 15 shield whenever you play a curse card.
  • Malediction – Deal 10% more DMG against debuffed enemies. Take 20% DMG from debuffed enemies.
  • Cursed Ritual – Attack deal 3 bonus DMG per curse card in your deck (capped at 15 DMG)
  • Gloomy Dice – In odd rounds, apply Hex to all enemies for 2 turns at the start of your turn. In even rounds, apply Fear to all enemies for 2 turns at the start of your turn.

Resources: All information and images are from Axie Infinity

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