Home MOBA Wild Rift Guide Seraphine Wild Rift Guide, Build and Strategy

Seraphine Wild Rift Guide, Build and Strategy

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Seraphine Wild Rift Guide Build

Seraphine is a mage / support champion specializing in poking and protecting teammates. Seraphine is more of a wave clear midlaner than a bully, focusing on double casts of High Note to keep her farm up. Teamfights are Seraphine’s forte and she’s stronger together with her allies.

How to Play Seraphine

How to Play Seraphine Wild Rift
  • The more teammates beside you whenever you use an ability, the more Notes you’ll have, increasing your next basic attack’s damage and range
  • High Note can be used to clear minion waves faster
  • High Notes is best used in securing skills as it deals more damage the less HP the enemy champion has
  • Use Beat Drop to poke enemies
  • Beat Drop is best used on CC’ enemies to trigger root or stun effect
  • You get more heal from Surround Sound the more teammates you have beside you
  • Encore’s range increase the more target it hits
  • Seraphine excels in teamfights so don’t go wandering alone or split pushing
  • Always be on the backlines and take advantage of your long range abilities
  • Skill Combo: 4th Skill > 3rd Skill > 1st Skill

Skills

Seraphine Wild Rift Skills

Passive / Stage Presence: Echo: Every third basic ability cast will echo, casting it again. Harmony: Casting an ability grants a note to nearby allies for 5 seconds. For each note, Seraphine’s next attack gains 30 attack range and additional 4 magic damage.

Skill 1 / High Note: Deals magic damage in a target area, increase by 0-50% based on the enemies missing health.

Skill 2 / Surround Sound: Shields all nearby ally champions for 2.5 seconds and grants them 20% movement speed for 2.5 seconds. If Seraphine is already shielded, nearby allies are healed for 5% of their missing health, increased by 50% for each ally.

Skill 3 / Beat Drop: Deals magic damage to enemies and slows them by 99% for 1 second. If the enemy is already slowed, they are rooted instead. If they are rooted, they are stunned.

Skill 4 / Encore: Deals magic damage to enemies and charms and slows them by 40% for 1 second. Spell extends when it touches an ally or enemy champion.

Item Build

Seraphine Wild Rift Best Mage Build
Mid Mage Build

Luden’s Echo, Awakened Soulstealer, Ionian Locket, Rabadon’s Deathcap, Liandry’s Torment, Void Staff

Seraphine Wild Rift Best Support Build
Support Build

Harmonic Echo, Ardent Censer, Ionian Locket, Liandry’s Torment, Morellonomicon, Rabadon’s Deathcap

Runes

Seraphine Wild Rift Best Mage Runes
Mid Mage Runes
  • Electrocute – Hitting a champion with 3 separate attacks or abilities in 3 seconds deals bonus adaptive damage.
  • Brutal – Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration
  • Regeneration – Every 3 seconds, regen 2% missing health or mana based on which percentage is lower
  • Sweet Tooth – Increases Honeyfruit healing by 25%. Each fruit also provides 20 gold

Seraphine Wild Rift Best Support Runes
Support Runes
  • Aery – Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
  • Brutal – Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration
  • Regeneration – Every 3 seconds, regen 2% missing health or mana based on which percentage is lower
  • Sweet Tooth – Increases Honeyfruit healing by 25%. Each fruit also provides 20 gold

Spells

  • Ignite (or Heal)
  • Flash

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