Ziggs is a range mage champion who is adept at long range bombardments, area of effect damage and battlefield control. He also specializes in harassing and poking enemies, making him a hard opponent in the lane.
How to Play Ziggs
- Utilize Short Fuse by using your enhanced attack to harass enemy champions
- Poke enemies in the lane with Bouncing Bomb
- Bouncing Bomb will explode if it hits an enemy or bounces 3 times if it doesn’t
- Use Satchel Charge to chase or escape from enemies
- You can also use Satchel Charge to bring enemies near you
- Satchel Charge can let you jump over walls and terrains
- Satchel Charge and Hexplosive Minefield can detect enemies hiding on bush
- Satchel Charge and Hexplosive Minefield can also give temporary vision in the map
- Use Bouncing Bomb, Satchel Charge and Hexplosive Minefield to clear minion waves faster
- You can assist your teammates even if you are far with Mega Inferno Bomb
- Mega Inferno Bomb is also good for objective stealing
- You can occasionally use Mega Inferno Bomb to prevent push and clear minion waves
Skills
Passive / Short Fuse: Enhances his next attack to deal an additional magic damage. Short Fuse’s cooldown is reduced by 4 seconds when Ziggs casts and ability.
Skill 1 / Bouncing Bomb: Throws a bouncing bomb that deals magic damage.
Skill 2 / Satchel Charge: Flings an explosive charge that can be detonated within 4 seconds to deal magic damage to enemies and knock them away. Ziggs is also knocked away without taking damage. Damage turrets and demolishes them if they are below 20% health.
Skill 3 / Hexplosive Minefield: Scatters proximity mines that deal magic damage on contact and slow by 35% for 1.5 seconds.
Skill 4 / Mega Inferno Bomb: Deploys the Mega Inferno Bomb to deal magic damage. Enemies not in the center take 66.67% damage.
Item Build
Luden’s Echo, Liandry’s Torment, Ionian Stasis, Infinity Orb, Rabadon’s Deathcap, Void Staff
Runes
- Conqueror – Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. When fully stacked, deal bonus adaptive damage to champions.
- Gathering Storm – Every 2 mins, gain 2 AD or 4 AP.
- Regeneration – Every 3 seconds, regen 2% missing health or mana based on whichever percentage is lower.
- Sweet Tooth – Increases Honeyfruit healing by 25%. Each fruit also provides 20 gold.
Spells
- Ignite (or Barrier)
- Flash
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