Tryndamere is a melee fighter who focuses on dealing huge damage with his basic attacks.He is a hard-hitting fighter that can slay his targets as quickly as an assassin and escape from danger just as easily.
How to Play Tryndamere
- You lose 5 Fury per second after Tryndamere has been out of battle for 8 seconds.
- Use Bloodlust to heal yourself and save yourself from takedowns
- Mocking Shout is an excellent tool in teamfight as it reduces enemy damage and slows them down
- Hidden enemy champions are still affected by Mocking Shout as long as they are within reach
- Spinning Slash can be used to chase or escape from enemies
- Spinning Slash can pass through walls
- You can also use Spinning Slash to clear minion waves faster
- Don’t use Undying Rage too early, use it when you think you are about to get taken down
- Undying Rage can be used even if you are crowd controlled
- Tryndamere is stronger when his health is low due the passive of Bloodlust
Skills
Passive / Battle Fury: Gains 0.16% critical strike chance for each point of Fury, doubled at maximum Fury. Gains 5 Fury with every attack, 10 from critical strikes and 10 from kills.
Skill 1 / Bloodlust: Passive: Gains 5 attack damage plus an additional 0.25 per 1% of missing health. Active: Consumes all Fury to heal yourself.
Skill 2 / Mocking Shout: Reduces nearby enemy champion’s attack damage for 2.5 seconds. If the target is moving away from Tryndamere, slow them by 30%.
Skill 3 / Spinning Slash: Tryndamere dashes, dealing physical damage. Critical strikes reduce the cooldown of Spinning SLash by 1 second, double against champions.
Skill 4 / Undying Rage: Becomes unkillable for 5 seconds and gains 50 Fury.
Item Build
Blade of the Ruined King, Infinity Edge, Gluttonous Quicksilver, Phantom Dancer, Bloodthirster, Guardian Angel
Runes
- Conqueror – Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. When fully stacked, deal bonus adaptive damage to champions. Stacks up to 5 times.
- Hunter Vampirism – Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp.
- Second Wind – Gain 5 health every 5 seconds.
- Sweet Tooth – Increases Honeyfruit healing by 25%. Whenever you or a nearby ally eats a Honeyfruit gain 20 gold.
Spells
- Smite (or Ghost)
- Flash
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