Mobile Legends: Bang Bang Project Next is a patch update rolled out by Moonton that brings a major update that will change the way you play the game. It is divided into two phases, wherein the first one was released last September and the latter will be released later this year.
Below are the major and notable changes that the updates brought to us.
Features on Phase 1
Revamped Heroes
- Alucard
- Eudora
- Layla
- Miya
- Saber
- Zilong
Alucard
- Passive / Pursuit: If Alucard’s skill hits only 1 enemy, it deals extra damage. After using a skill, he is able to dash to his target with his next Basic Attack, dealing extra damage. His skills benefit from a certain percentage of Physical Lifesteal.
- Skill 1 / Groundsplitter: Alucard jumps to a designated area, dealing Physical Damage to all enemies in the area.
- Skill 2 / Whirling Smash: Alucard slashes at nearby enemies, dealing Physical Damage.
- Ultimate / Fission Wave: Alucard absorbs the energy of enemies within the designated area, increasing his Physical Lifesteal. In a short period of time, he slows the enemies, and his Passive is triggered whenever he deals damage to the enemies. During this time, he can release a powerful shock wave forward, dealing a huge amount of Physical Damage to enemies hit.
Eudora
- Passive / Superconductor: Eudora’s skills inflict [Superconductor) on targets. Additional effects will be applied when Eudora lands her skills on targets affected by [Superconductor].
- Skill 1 / Forked Lightning: Eudora casts fork lightning, dealing Magic Damage to enemies in a fan-shaped area in front of her. Enemies affected by [Superconductor] will take additional damage after a short delay.
- Skill 2 / Electric Arrow: Eudora launches a lightning bolt toward the target, dealing Magic Damage, stunning the target for a period of time, and reducing the target’s Magic Defense. If the target is affected by [Superconductor], the lightning bolt will split into minor bolts upon hit and further spread toward up to 3 nearby targets, dealing Magic Damage and stunning them. The minor lightning bolts prioritize enemy heroes.
- Ultimate / [Thunder’s Wrath: Eudora summons a great lightning storm, dealing Magic Damage to the target. If the target is affected by [Superconductor], dark clouds will be formed over the target’s head. After a short delay, lightning strikes down from the clouds, dealing Magic Damage to enemies in the area of effect. Meanwhile, the lightning charges will spread on the ground toward nearby enemies, dealing Magic Damage.
Layla
- Passive / Malefic Gun: The damage of Layla’s Basic Attacks and skills scales with the distance between her and the enemy.
- Skill 1 / Malefic Bomb: Layla fires a Malefic Energy Bomb, dealing damage to the first enemy hit and increasing the range of her Basic Attack.
- Skill 2 / Void Projectile: Layla fires an energy ball that explodes, dealing damage to the target and nearby enemies and applying Magic Marks to them. Layla can detonate Magic Marks with her following attacks, dealing damage to nearby enemies and slowing them.
- Ultimate / Destruction Rush: Layla fires an energy blast, dealing damage to enemies on the path. Each skill upgrade increases the ranges of her Basic Attack and Void Projectile.
Miya
- Passive / Moon Blessing: Each time Miya’s Basic Attack hits a target, her Attack Speed will be increased. This bonus can be stacked up 5 times. After reaching full stacks of the Attack Speed bonus Miya summons Moonlight Shadow to aid her on each Basic Attack, dealing extra Physical Damage.
- Skill 1 / Moon Arrow: Miya splits her Basic Attack into three arrows, attacking 2 additional targets.
- Skill 2 / Arrow of Eclipse: Miya calls upon the power of Moon Eclipse and launches an empowered arrow in the designated area. Upon landing, the empowered arrow deals Physical Damage to enemies in the area, immobilizes them, and splits into 8 minor arrows shooting around. Each minor arrow deals damage and slows the enemy.
- Ultimate / Hidden Moonlight: Miya removes all her debuffs right away, conceals herself, and increases Movement Speed. She immediately gains full stacks of Moon Blessing when the concealment is over.
Saber
Passive / Enemy’s Bane: Saber’s damage reduces the Physical Defense of enemies.
Skill 1 / Flying Sword: Saber shoots out 5 flying swords, with each sword dealing Physical Damage. After circling around Saber for a period of time, the swords will fly back to Saber. When Saber deals damage with Basic Attack or skills during the circling period, he will shoot a sword at the target, dealing Physical Damage to the main target. Damage to other targets on the path decays. The Cooldown of [Charge) is reduced.
Skill 2 / Charge: Saber charges towards a designated direction, dealing Physical Damage to enemies along the way. Saber gains an enhanced Basic Attack after the charge, dealing Physical Damage and slowing the target.
Ultimate / Triple Sweep: Saber dashes toward an enemy hero and knocks the target airborne. During this period, Saber launches 3 consecutive blows in quick succession. The first two blows deal Physical Damage, whereas the third blow deals extra Physical Damage.
Zilong
Passive / Dragon Flurry: After every 3 Basic Attacks, Zilong gains [Dragon Flurry] on the next Basic Attack, dealing extra damage and restoring HP according to his Physical Attack.
Skill 1 / Spear Flip: Zilong lifts an enemy over his back, dealing Physical Damage.
Skill 2 / Spear Strike: Zilong dashes to the target and strikes with his Dragon Spear dealing Physical Damage to the target and reducing the target’s Physical Defense. The cooldown of [Spear Strike] is reset when Zilong eliminates a target.
Ultimate / Supreme Warrior: Zilong gains Movement Speed, Attack Speed, and Slow Immunity. All slow effects on Zilong are removed upon skill cast. While [Supreme Warrior] is active, Dragon Flurry] can be triggered after every 2 Basic Attacks instead of after every 3 Basic Attacks.
Map Changes and Laning
There has been a change in the mini-map and it was made simpler in the update to ensure map awareness. Outer turret designs are changed and its protection is indicated by a yellow color.
Side lanes both top and bottom are now known as Experience and Gold Lane.
- Experience Lane – Provides experience bonus to level up faster and good for Fighter and Tank Roles. This lane is where the first turtle will respawn
- Gold Lane – Provides gold bonus from cannon minions and this is where the Marksman usually goes as items are very important for these scaling heroes.
Jungling
Because of the update, jungling items can only be bought if you are equipped with the Retribution spell. If you bought any jungling item, experience from lane minions will be reduced by 40% in the first 3 minutes.
Moreover, damage taken from jungle monsters is reduced permanently by 40% if retribution is required. This update will make junglers more active in the meta.
Other Changes
Turrets
Outer turrets are now protected by shields for 3 minutes or until it is destroyed. You also gain 0.8 Gold per 10 damage to the shield. The shield also provides 60% range damage reduction and 30% for melee.
Icon Changes
Mobile Legends: Bang Bang simplified some of the item icons in pursuit of creating a significant connection between the icon, name, and utility of the equipment.
Lithowanderer
The new lithowanderer will now spawn on one side of the mid lane and gives you increased movement speed on the river for 45 seconds instead of HP regeneration.
- References: Mobile Legends: Bang Bang
That is all for the notable changes in the Project Next of Mobile Legends: Bang Bang. For more info about the Project Next update you can visit their official channels on Facebook and Youtube.
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