Jinx is a ranged marksman who is good at dishing out tons of damage in the form of bullets and bombs. As the game goes into late, she can even won a one on one duel and get multiple kills due to her passive.
How to Play Jinx
- Jinx can continue her pursuit of enemies as long as her Passive is active
- Her passive also activates after you destroyed a turret
- Pow Pow is good in taking out turrets
- Use Fishbones to clear minion waves faster
- Fishbones is also good in poking enemies in teamfights
- Use Zap to poke down enemy champions
- Zap can also be used in checking enemy champions hiding on bush
- Flame Chompers can be used to protect yourself and CC enemies
- Flame Chompers can be used to clear minion waves faster
- You can also use Chompers to check enemy champions hiding on bush
- Be aware of the map so you’ll know when to use your Super Mega Death Rocket to dish out assists or kills
- You can also use Super Mega Death Rocket to steal objectives such as Dragon and Baron Nashor
- Jinx is very squishy so don’t charge in recklessly into a teamfight
Skills
Passive / Get Excited: Scoring a takedown on a champion or structure that Jinx has damaged within the last 3 seconds grants her 150% decaying movement speed and 15% total attack speed for 6 seconds.
Skill 1 / Switcheroo: Swaps weapons. Fishbones the Rocket Launcher: Attacks cost mana but gain 75 range and explode to deal 110% damage to the target and enemies around it.
Pow-Pow the Minigun: Attacks grant bonus attack speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30%.
Skill 2 / Zap!: Fires a shock blast that deals physical damage to the first enemy hit, granting vision of it and slowing it by 30% for 2 seconds.
Skill 3 / Flame Chompers: Tosses out three chompers that arm after a brief delay. Chompers explode on contact with enemy champions, interrupting their dashes and rooting them for 1.3 seconds. Enemies hit by the explosion take magic damage. Lasts for 5 seconds and will explode automatically if no champion triggers them.
Skill 4 / Super Mega Death Rocket: Fires a mega-rocket that gains damage and speed over the first second it travels. The rocket explodes on the first enemy champion hit, dealing physical damage plus 25% of their missing health. Nearby enemies take 80% damage.
Item Build
Infinity Edge, Blade of the Ruined King, Gluttonous Quicksilver, Runaan’s Hurricane, Rapid Firecannon, Mortal Reminder
Runes
- Conqueror – Gain stacks of Adaptive Strike when hitting a champion with separate attacks or abilities. When fully stacked, deal bonus adaptive damage to champions. Stacks up to 5 times.
- Champion – Gain 8% damage against champions. Lose 4% each time you die until the bonus disappears.
- Loyalty – You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.
- Increases Honeyfruit healing by 25%. Whenever you or a nearby ally eats a Honeyfruit gain 20 gold.
Spells
- Barrier
- Flash
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