Ahri is a mobile mage assassin who utilizes skillshots, dashes, and clever positioning. She excels at taking out single targets and disrupting the enemy team. She is also good at catching opponents off guard with her Spirit Rush and Charm.
How to Play Ahri
- Essence Theft is a good tool to sustain Ahri’s HP in the lane
- Use Orb of Deception to poke enemies in the lane
- Orb of Deception can also be used to clear minion waves faster
- Fox Fire is best used when you are chasing enemies with Spirit Rush
- Fox Fire can also be used to charge up Essence Theft
- Charm can be used to setup your combos
- Use Spirit Rush to chase or escape from enemies
- Spirit rush can also be used to dodge enemy skill shots
- Spirit rush can let you pass through walls
- Ahri is a squishy champion so be wary of your positioning especially when Spirit Rush is on cooldown
- Skill Combo: 4th Skill > 2nd Skill > 3rd Skill > 1st Skill > 4th Skill > 4th Skill
Skills
Passive / Essence Theft: Gains a stack of Essence Theft if her spell hits a target. At 3 stacks, Ahri’s next spell that hits an enemy heals her for 30.
Skill 1 / Orb of Deception: Launches an orb that deals magic damage on the way out and true damage on the way back.
Skill 2 / Fox-Fire: Releases 3 fox-fires that seek nearby enemies and deal magic damage. Ahri gains 40% movement speed that decays over 1.5 seconds.
Skill 3 / Charm: Blows a kiss that deals magic damage and charms the first enemy hit, causing them to walk towards Ahri for 1.4 seconds. Enemies hit by charm take 20% more damage from Ahri’s abilities for 5 seconds.
Skill 4 / Spirit Bush: Dashes forward and deals magic damage to 3 nearby enemies. Can be cast up to 5 times within 10 seconds before goin on cooldown.
Item Build
Luden’s Echo, Infinity Orb, Ionian Stasis, Liandtry’s Torment, Morellonomicon, Void Staff
Runes
- Electrocute – Hitting a champion with 3 separate attacks or abilities in 3 seconds deal bonus adaptive damage.
- Brutal – Gain 7 AD and 2% armor penetration or 14 AP and 2% magic penetration.
- Bone Plating – After taking damage from a champion, the next 3 champion abilities or attacks against you within 1.5 seconds deal 30-60 less damage.
- Sweet Tooth – Increases Honeyfruit healing by 25%. Whenever you or a nearby ally eats a Honeyfruit gain 20 gold.
Spells
- Ignite
- Flash
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